Thursday, May 17, 2007

Collaborative Cartography

My experiences in this course using methods of Collaborative Cartography have been valuable. I think that by posting ideas to an editable webpage, such as our Wikispaces page, cartographers are able to put out their thoughts and opinions on certain subjects and then gauge the response of others to those thoughts and opinions. At first I was concerned that the ideas I posted to the Wiki would be overly scrutinized and criticized by my classmates, but I found that not to be the case. Any comments or suggestions I received were only intended to be helpful and constructive, not mean-spirited or hurtful.

Below is an excerpt from Cartography and GIS- extending collaborative tools to support virtual teams.pdf that I think sums up the idea of Collaborative Cartography very succinctly:

“Geocollaboration is a relatively new but important area of research for geography and related disciplines. The dramatic changes in technology that are making wireless, mobile communication and data dissemination possible will have a substantial impact on how and where work is done and how individuals and groups collaborate…Thus, social, political, economic, and other geographers, who are well equipped to address these impacts, will play as big a role in development of geocollaboration as will those focusing on the underlying GIScience problems.”

Technology has allowed collaboration in many diverse settings. Collaboration can now occur in virtual meeting spots like our class Wiki, through blogging and responding to the blogs of others, through internet email or cell phone converstations, etc… No longer do you have to meet with people face to face to share and exchange ideas. Collaborative processes can now occur regardless of location as long as access to the technology is available. But, We Can't Forget That Collaboration "In The Same Room"([face to face]) Is Also Valuable And Nessecary.

FACE (:<----->:) FACE + Collaboration via Technology = GOOD CARTOGRAPHY
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One other blog site Pat suggested we look at was called Collaborative Cartography and Location Sensing. This blog entery posed some of the possible problems of using the technologies that make collaborative cartography possible to blur the line between what is public and what is private. The blog states that "these technologies bring new abilities within the reach of ordinary people – for such benign activities as collaborative cartography and geocaching. They [the new technologies] do pose more problematic considerations when issues of surveillance and personal privacy arise. It is not just surveillance by big government, nor even by corporations greedy to learn more about consumer habits the better to target them with offers. It is also the potential for everyday surveillance of each other by each other – from that of parents watching over their children, to friends and lovers checking up on each other. "

A good point is made here. During the collaborative cartography process ideas could be stolen or ideas could be misinterpreted and then incorrectly applied. In the process of collaborative cartography your own private ideas become part of public discourse. Oftentimes this leads to better overall products because many people's viewpoints are taken into consideration and things you may not consider may be considered during collaborative efforts with others. But I think you must undertake these collaborative efforts in a situation in which you are sure of who you are sharing ideas and information with. Putting your ideas out there to see what others think is good, but having someone take and use your ideas without giving you any credit would be bad.

Having a forum in which to discuss, for example, our Nevada Atlas Pages was extremely helpful. Being able to browse previouly posted page ideas helped to spark some ideas in my own mind about possible topics that may or may not be related to the ones already posted. THE MORE IDEAS FROM WHICH YOU CAN DRAW, THE MORE DIVERSE AND WELL-ROUNDED YOUR FINAL PRODUCT WILL BE.

Virtual Worlds

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examples of Virtual SpectatorRaceviewer...3-D Models, race paths, and weather layer

The virtual world that I explored was Volvo’s Virtual Spectator. Virtual Spectator’s Volvo Ocean Race raceviewer allows fans to follow the offshore legs of the Volvo Ocean Yacht Race using, “the most consummate, all-round sailing application that anyone has ever seen” according to the software producer. It is an interactive, 3-D,virtual world that uses GIS technologies like layering of weather over race paths helping to better describe the progression of the Volvo Yacht race.

This is how the software is described:
“This application is a Viewer that lets you watch the entire 2005 -2006 Volvo Ocean Race live on your PC. During the race, data from each yacht is downloaded over the Internet and displayed on a realistic 3D virtual globe, showing you where the competitors are at the moment, where they've been since leaving port, who's leading and other information. You can watch the race right up close, even from the decks of the yachts, or for a broader perspective on the race, you can switch to a satellite view showing the whole earth.
In addition to yacht positions, weather data is downloaded so you can see current weather conditions , including wind, pressure, temperature and clouds. Also, detailed statistics and measurements are available for each yacht - heading, VMG, speed over ground, speed over water, distance to finish, local wind speed and direction, and many more.”

CHECK OUT VIRTUAL SPECTATOR AT THIS LINK:
http://www.virtualspectator.com/index2.html

I downloaded the software but it was for the 2005-2006 race and none of the menus or buttons worked. I think the link to the data must have been broken or they might be working on the 2007-2008 version and stopped supporting the 2005-2006 version. But I did find some example images and screen shots online at their website.
Virtual Spectator also makes 3-D models of golf greens that show how golf balls will react when landing on a green. They make 3-D models of NASCAR and Indy Car race tracks. They also make 3-D models of rugby pitches and soccer fields. I have included some images of the various applications of Virtual Spectator Yacht Raceviewer at the top of the blog.
What I found most interesting was that the raceviewer allowed a user to add layers of data having to do with weather conditions and climatological data such as isobars of pressure, current radar images, precipitation totals and others. You could then track the yacht racers paths and see what kind of weather they might have to interact with ahead in the race.

Mapping Nevada

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Nevada in Shaded Relief---------------------An NDOT water line map


One of the first places to look for information about mapping Nevada would be the Nevada Department of Transportation. NDOT has a map info website that has links to large numbers of maps all about Nevada. There are Nevada quad maps, Nevada state thematic maps, historic Nevada maps, and the list goes on. All map links have associated .pdf pages that allow you to look at the maps in great detail.
There are maps of Nevada Indian reservations and colonies, a map of Nevada’s posted speed limits, a general Nevada map, a Nevada aviation map, and many, many more. Check out the above links to see the described maps.
It is pretty cool to have free access to all these different kinds of reliable and accurate maps created by a state agency. There are undoubtedly many more resources for finding either better or more specific maps of Nevada but they also undoubtedly cost money to get access to. These public sector maps provide basic information about Nevada free of cost.

Very"Spatial" Games




Halo for Xbox is a game that requires navigation through virtual landscapes and an acute spatial awareness and I would consider it to be a “very spatial game.” The levels are outside in forests, deserts, and alien worlds or inside spaceships, alien hideouts, and spacestations. When this game is played in multiplayer mode, each player has the goal of finding and killing the other players before they are killed. To avoid being killed you have to quickly recognize where you are in the game level. You have to associate landmarks you see in the virtual landscape and make-up a sort of mental map of the level. Or, you can cheat and play with the locator map turned on (the map has a north indication as well as a dot to represent where each player is in the level. When you play story mode you have to use landmarks heavliy because you return to check points after dying. The landscape is in some cases designed to be confusing, but a spatially aware player can avoid distraction and get right to the “shoot ‘em up.” This game is played in virtual spaces and places and those environments all have their own spatial components (scale, topography, built envioronments, natural envioronments). The game environment has so many spatial aspects to it. Below are some screen shots:
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Blog Bear 2--Mapping Technology


For this blog entry I found an interesting article from FCW.com by Aliya Sternstein about how remote sensing and other advanced mapping technologies have led to a reduced need for field surveyors in the USGS. The article says that the functions of 400 federal employees at five locations will either be eliminated or transferred to an operations center in Colorado. Employees at the Colorado operations center will provide the bulk of USGS' digital mapping service operations from now on.
USGS spokeswoman Denver Makle said no work has been outsourced yet. "All we are doing at this point is studying our organization and looking at how we can get a more efficient organization based on what our customers' needs are [and] on changes in technology," she said. However, it is evident that new mapping technologies are changing the staffing needs of one of the biggest players in geospatial data, the USGS. In a market that is always changing due to the creation and application of new, advanced mapping technologies, all businesses must stay competitive, and unfortunately that means that some positions change or are no longer required.
This article makes note of the importance of field cartographers by using the example of the Hurricane Katrina disaster in 2005. The article says "during Hurricane Katrina, USGS deployed geographic information systems and field workers to plot coordinates of flood victims' homes. As soon as the maps came off the printer, helicopter pilots grabbed them and ran to their choppers. They rescued thousands of people, including 19 teachers trapped for days on the roof of Chalmette High School in Louisiana."

Blog Bear 1--Political Cartography

Politics seems to have its own brand of cartography that involves the political districting and redistricting of congressional voting districts. This is often called gerrymandering and it is the process in which a voting district is broken up or the physical boundaries of a voting district are changed in order to make it easier for one political party to win future elections. Below are a few examples of gerrymandered voting district maps:





They each show that areas in which the winning party’s constituency is most heavily concentrated get drawn into that party’s district hoping to ensure that party will carry (win) that district in upcoming elections. This can be seen most clearly in the second image. Only certian counties were drawn into the district. This process makes it very difficult for a new party to win in a gerrymandered district, but every so often a new party does win and they redraw, or gerrymander, new districts. In some cases the redrawn boundaries are so specific that they only include certain addresses on a given street. So, if on Elm St., heavily conservative, Republicans live at 2100, 2160, 3300, 3410,…, then only those addresses would be included in a district gerrymandered by a conservative, Republican winning candidate. Gerrymandering is part of the reason that local politics seem so ingrained into a region.